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Trapcode Particular 2.1.1 Goodness
By Andrew Cheyne
Published on Tuesday, January 18th, 2011
Red Giant’s Quality Assurance, Support, and Engineering departments are constantly reviewing, analyzing, and fixing bugs – it is the things we spend the most time on in order to keep product quality a top priority. At the end of all that reviewing, analyzing, and fixing bugs, we end up releasing a large number of maintenance releases across all of our products and we’re usually pretty quiet about it… until now! We want to make sure you know when these bug fix releases are ready – look for news of these releases in the newsletter, on the blog, and on Twitter.

We’re also working on ways to make updating even easier – more to come on that!

This may be our first announcement of a maintenance release here on the blog, but there are many updates available on our product update website here: http://www.redgiantsoftware.com/downloads/updates/ – you will always find the latest maintenance releases for our products here – and maintenance release updates are always free!

To kick things off in shouting out about these releases, we have a free Trapcode Particular 2.1.1 update to make your product run even smoother. This new update fixes the following issues:
  • In After Effects CS5, if the particle life for the main particle was set to 0, After Effects would shut down.
  • In After Effects CS5, CS4, and CS3, if you were using a custom particle with loop time sampling for the texture, and attempted to copy and paste either the layer with Particular applied or the instance of Particular, After Effects would shut down.
  • If particles were emitted in a dense grid so they barely overlapped at the edges and were not animated, there were Moire patterns if the camera was rotated around the particles. This has been fixed in After Effects CS5, CS4, and CS3.

Enjoy!

 

7 Responses to “Trapcode Particular 2.1.1 Goodness”

  1. Thomas Says:

    What about a fix on how particular works with 3d layer emitters (Alpha)?

    Problem explained here.
    http://qubahq.com/2011/01/tutorial-procedural-disintegration/

  2. qinghe Says:

    I cant emit steaklet particles from a layer emitter , maybe it is a bug of particular 2.0 .IS there someone can help me ? sorry for bad English.

  3. Oddernod Says:

    @qinghe Try raising your Particles/sec to something a bit bigger than the default 100; for some reason it takes 2500-5000 particles to start to see anything from Layer Emitters. I’ve had that issue with every type of particle, including streaklets.

  4. RoRK Says:

    I’m having issues installing the update. Do I have to uninstall the previous version before installing the update? Which option should I choose for the installation of the update – Modify, Repair or Remove?

    Thus far, I’ve tried to install over the existing version and chosen Modify. The installation fails cos an *.msi file cannot be found. How?

  5. Jim Says:

    Bug Report: When I pick-whip to the world-transform controls for an expression, all of them always return the value of 0 no matter what the value really is. I am using 2.1.1.

  6. Debbie Rich Says:

    Hi Jim, thanks for the bug report. I sent the topic to our customer service dept and they are investigating. Please do contact them directly at support@redgiantsoftware.com or check back here for an update.

  7. Debbie Rich Says:

    Hi Jim, a quick update. Our customer service folks have tried to find the pick-whip issue you found but can’t reproduce the problem. If you would like further help, please email support@redgiantsoftware.com with an example project and more details. You can reference this blog post and they will recognize you. ;0

 

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