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Posts Tagged ‘Magic Bullet’
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New Tutorial on Creating an 80′s Retro Show Open
By Aharon Rabinowitz
Published on Monday, January 30th, 2012

A few weeks ago, I posted a project, inspired by some recent space animation from Trapcode Creator Peder Norrby. It started to have a real 80′s vibe so I went full on cheesy sci-fi. Here’s the result:

Red Giant TV Episode 69 – Cosmodius: Creating a Retro Sci-fi Logo Animation

In this episode of Red Giant TV, Aharon Rabinowitz walks you through the process of creating a Retro Sci-Fi logo. In addition to creating the logo, he’ll show you how to age the video to make it look like it came out of the early 80′s.

Watch the tutorial HERE.

 

Magic Bullet Suite 11.2 – Includes Avid Media Composer Support
By Aharon Rabinowitz
Published on Friday, January 13th, 2012

Hey folks – You’ve been asking for it, and, thanks to our exceptional products and engineering teams, here it is: Magic Bullet Suite 11.2

The 2 big highlights in this release are:

  • MB Looks is working in Avid Media Composer 5.5 & 6
  • The Single Suite installer now has individual product install options

BUY MAGIC BULLET SUITE 11

As a reminder, MB Suite works in OS X Lion, so no worries there. I repeat, we are go for Lion and have been for several months.

However, before the questions start coming in, no, this release does not include MB Looks support in FCPX. Sorry. We’re bummed too. Here’s a video we released a short while ago to explain why.

We’re still waiting on Apple, but we’re confident there will be a fix in the near future. You can read more about that HERE.

 

New Tutorial on Animating a Look in Magic Bullet Looks
By Aharon Rabinowitz
Published on Monday, January 2nd, 2012

Happy new year folks, and welcome back to work! Alright… now that you’re settled in with your cup of coffee let’s get productive.

So the other day, Stu Maschwitz, our Creative Director for Magic Bullet, asked me if I thought that the ability to animate a Look in Magic Bullet Looks was an under-publicized and under-utilized feature. Since I had no idea what he was talking about, we figured it probably was, and thus a Red Giant QuickTip was born:

Red Giant Quicktip #57: Animating a Look

In this QuickTip, Aharon Rabinowitz shows you how to animate the tools in Magic Bullet Looks.

Watch it HERE.

 

Beat This…
By Sarah Wise
Published on Tuesday, December 20th, 2011
YouTube Preview Image

Beats Antique, out of Oakland CA, are not your average experimental world fusion and electronic music group. If there were such a thing. They have described their music as an electro, xfunctional, acoustic, hip-hop, melodramatic, down tempo-freakness, world, gypsy, funk, vulcan, get down off your butt, sound. I’m serious – check out their interview with KVRX 91.7FM Austin:

YouTube Preview Image

The trio got together in 2007 in San Francisco to combine the artistic talents of David Satori (guitar, sax, viola, and percussion), Sidecar Tommy Cappel (keys, toy piano, drums, and percussion), and Zoë Jakes (belly dancer, composer, and arranger). All three are from a performance arts background and have a very visual approach to music.

Their latest music video, ‘Revival’, was directed by Ivan Landau who was also responsible for post production and VFX. Using both Magic Bullet Suite and Trapcode Software, Ivan’s video is an intricately woven visual tapestry that is a masterful example of how the two software tools can work in unison.

Landau has said it was ‘amazing, watching ‘Revival’ materialize from subconscious to screen’, so we asked him to tell us a bit more about this enthralling piece of work.

How did the video come about?

“Revival” started as a little dream.  It was a basic story of an epic journey to restore life to a world in decay.  It was a world made of snow and paper cutouts.  It was abstract, beautiful and weird.  I thought of Beats Antique and Leighton Kelly immediately.  Zoe Jakes, David Satori and Tommy Cappel of Beats Antique are artists that I have watched for many years.  I always admired their visual style and amazing live show.  They are a band who put equal emphasis on the visual as well as the musical aspects of their performance.  I approached them with the idea and they were immediately on board.

You talk about the project being a collaborative dream, were you familiar with Leighton Kelly’s work before?

This really was a collaborative dream.  Leighton Kelly is one of my favorite artists.  He captures profound emotion with subtle strokes.  I have known him for several years and, after perusing through his blog (http://dayone2012.tumblr.com/), I was totally inspired to collaborate with him.  The initial dream I had actually had Leighton’s illustrations in it.  I was a little nervous that if Leighton couldn’t do the drawings then the video couldn’t happen.  There was a lot trust between everyone making this video (namely Beats Antique, Leighton Kelly and Austin Rhodes, my cinematographer).  Everyone contributed.  It was a surprisingly smooth collaboration considering we were very rarely all in the same place.  The band was on tour for most of the project and, with the exception of our initial brainstorming session, Leighton was in India and Bali with a sketchpad, a small scanner and sporadic internet access.

How long did Revival take to produce, concept to completion?

The entire production, from subconscious to completion probably took about four months.  It’s hard to gauge exactly how much time was spent in actual production and post because I was usually working on it after hours, weekends and while other jobs were rendering.  At some point, for reasons beyond rationale, I decided I would just do all the post production myself.  I had a pretty clear vision of what I wanted it to look like and when I started experimenting with the shots I just couldn’t stop.

What was your favorite part, or particular sequence of the production?

My favorite parts of the video are the illustrated snowscapes and the dance sequence.  The illustrated environments were rewarding for me because it was like recreating the dream I had, except better.  Once Leighton started handing off his illustrations with these little details like spats and bow ties on the deer, I knew we were on to something.  The final dance sequence was amazing to work on because it was a total experiment.  Zoe designed the costumes and choreographed the sequence for the three main dancers (herself, Kami Liddle and Auberon Shull).  We basically could just hit record and they would nail it on queue.  I experimented with a lot of different looks for that sequence (macro photography and lazers!) and decided that stop-motion paper was the most appropriate.  I wanted it to look a little rough and out of control, beautiful and tactile.  Austin and I spent some long nights crumpling paper.

What do you like about using Trapcode?

I’m blown away by what people are doing with Trapcode.  I easily impress myself when I just make a little snow or floating dust particles with Particular or throw some Shine on some otherwise drab elements.  I had experimented with using organic elements for the snow, and while there is some of that in there, it never looked exactly like i wanted it to.  Particular is so dialable you can always get the look you want.  plus, how else could you make thousands of little fish explode from someone’s head? (that didn’t make the cut).

Do you have a favorite aspect to using Magic Bullet Suite?

I really do love Looks.  It almost feels like cheating.  It provides such good baselines that can be endlessly dialed.  I’ve actually learned a lot about color by inspecting and tweaking the Looks settings.

Were any of the Red Giant tutorials helpful?

I used to be a bit of a tutorial junky.  I’m getting better, usually not more than one a week at this point.  I’m basically self-taught so online tutorials have helped me tremendously.  I can’t even count how many of Aharon’s tutorials I’ve watched.  I’ve probably watched all the Red Giant tutorials.  I love how some of the Red Giant tutorials include the projects files.  Being your own teacher can form some bad or at least inefficient habits, so opening up clean project files has enlightened me to some better techniques.

We love the intricate blend of Leighton Kelly’s work and if you’re familiar with the band you should spot some of their signature imagery used in Revival.

Ivan Landau is well known and admired for his work as VFX Editor on feature films such as Sin City, Aeon Flux, Harry Potter and the Goblet of Fire and Blade Runner (Final Cut version). And we’re hoping ‘Revival’ is just this start of him turning his talents to music videos.

Links:

 

Some Magic Bullet Goodies, Just in Time for the Holidays
By Andrew Cheyne
Published on Monday, December 12th, 2011

Maintenance Release: Magic Bullet Suite 11.1.2

The elves at Red Giant have been merrily working away on some updates to the Magic Bullet Suite, checking a few items off our lists to try and ensure your latest film project doesn’t end up looking like a lump of coal. This will also be the first Magic Bullet Suite installer that will not contain Denoiser 1.0 (more below).

Here are the hi-lights of Magic Bullet Suite 11.1.2:

PhotoLooks 1.5.2

  • Those of you installing PhotoLooks along with the entire suite may have noticed categories that show up in the Looks drawer that happen to be empty – this occurs because Looks created for Looks 2.0 used new tools and aren’t usable in PhotoLooks (yet). We’ve fixed things up for now so you wont see a bunch of empty categories – only categories that have Looks you want.
  • “Save Image As” in the Photo LooksBuilder was never meant to be left in the application and was not working correctly. It has been removed completely. Use the host app you launch PhotoLooks from to save your images.
  • For those of you who also use QuickLooks, there was a bug in the installer that would cause all of your QuickLooks presets to disappear after installing PhotoLooks. We’ve fixed this up.

Looks 2.0.4

  • For those of you using Looks 2.0 in Sony’s Vegas Pro on non-English 32-bit Windows systems, we’ve fixed up the truly annoying OMP error that pops up on your screen.

Colorista II 1.0.5

  • In Premiere Pro, dragging the power mask preview outline was not lining up with the actual mask. We’ve sorted this all out and it’s working great.

Grinder 1.5.1

  • The Timecode Start setting was always working in ‘Continuous’ mode – ‘Reset’ and ‘Time of Day’ were being ignored – all fixed up.
  • Choosing “Original + Timecode” as the main format option was causing the timecode to be off by a factor of 100. We’ve got the math all working now and you’ll get the results you’re looking for.

Bye-Bye Denoiser 1.0

Grab the latest Magic Bullet Suite installer for Mac or Windows here or use Red Giant Link to update your installation.

 

Denoiser is Being Removed Temporarily
By Nate Sparks
Published on Thursday, December 1st, 2011

Our goal at Red Giant is to offer unique products that provide real value to our customers.

In March 2011, Google acquired a technology company called Green Parrot Pictures to improve the quality of videos uploaded to its YouTube service. (Read article) Green Parrot Pictures was our development partner on Magic Bullet Denoiser, and its video denoising technology is an integral part of the plug-in.

Because of the Google acquisition, Red Giant no longer has the legal right to sell Denoiser. Unfortunately, you will not be able to purchase or download Denoiser from us, as we have to remove all current and past versions from our website and product catalog. With the next update of Magic Bullet Suite in mid-December, Denoiser will no longer ship with the Suite.

The good news is that you can continue to use your copy of Denoiser. The Google acquisition does not change your rights to use a product that you already have. It only affects our legal right to sell or distribute it further.

Our Red Giant team is hard at work developing a new version of Denoiser. In early 2012, the new Denoiser II will be included in Magic Bullet Suite and sold individually. We are confident this version will deliver the same great results as the Denoiser that you currently use and love. In fact, we feel the new Denoiser will be more stable, as it addresses customer requests and quality issues. NOTE: Due to the restriction of the Green Parrot Pictures license, Denoiser II will not be backward compatible with earlier Denoiser projects.

Current owners of Denoiser 1.0/1.0.1 will get a free update to Denoiser II. New purchases of Magic Bullet Suite will also receive Denoiser II at no additional cost. For full details about the transition to Denoiser II, please read our Denoiser FAQ Page.

Product quality is very important to us, and we’re making sure the results are amazing. We feel that current and future customers will be happy with the new product once it’s available, but until then there will be a gap in service. We truly apologize for any inconvenience, and hope you share our excitement about the upcoming potential of the new Denoiser II.

As always, we want to hear from our customers. If you have any thoughts about this decision, send an email to ceo@redgiantsoftware.com. If you have any sales or support questions, please contact our Support team.

 

Looks + FCPX: What the heck is taking so long?!
By Aharon Rabinowitz
Published on Thursday, November 3rd, 2011

IMPORTANT UPDATE (1/31/12): Looks for FCPX is now available. Learn more HERE.

We’ve been getting a lot of questions about Magic Bullet Looks for FCPX, and what’s taking so long. So I put together this video to show it in action, and to give an update on it;s development:

As I say in the video, by far, we aren’t the only ones being effected. Apple is taking this issue very seriously, and they’ve been very responsive. We know their team of developers is dedicated to giving you the best possible user experience in FCP, so we expect a resolution soon.

Thanks for hanging in there.

IMPORTANT UPDATE (1/31/12): Looks for FCPX is now available. Learn more HERE.

 

Halloween Tutorial on Color Correcting for Horror
By Aharon Rabinowitz
Published on Wednesday, October 26th, 2011

It’s that time of the year, where ghosts and goblins, monsters and mayhem, demons and dragons, and vampires and viruses come out to play (yeah – viruses. I have a cold). So in the spirit of things, we bring you a color correction quicktip of undead proportions:

Quick Tip 51: Coloring for Horror

In this QuickTip, Colorist Denver Riddle shows you how to bring out your dead – with great tips for making blood stand out and for creating an overall film look appropriate for a zombie horror flick.**

Watch the tutorial HERE.

** Also great for a zombie romance/comedy, if you can make that work.

Check out Denver’s tutorials on color grading at http://colorgradingcentral.com.

 

OSX Lion and Red Giant – Happy Together at Last!
By Andrew Cheyne
Published on Wednesday, October 12th, 2011

Hey all -

A while back, we gave an update on the status of our plugins running on OSX Lion: Roaring Through The Issues. Pretty much, it came down to some serious bugs in OS X Lion, that we could not control. However we did our best to communicate the issues with Apple, and we’re excited to say…

Breaking News! Today, Apple announced an update for OS X Lion: 10.7.2 and we’re happy to say that this update resolves the issues we have been seeing with Magic Bullet Looks 2, Colorista II, Primatte Keyer, and Knoll Light Factory running in Final Cut Pro on OSX Lion. We’ve been testing with the pre-releases of this OS X update and we can finally give it a thumbs up!

Thanks for your patience on this. Getting these bugs resolved was entirely out of our hands, but we’re happy that our dialog with Apple resulted in a  a fantastic problem-solving update!

 

New Series of VFX tutorials from Seth Worley on Red Giant TV
By Aharon Rabinowitz
Published on Tuesday, October 11th, 2011

Well… I pestered him long enough, and  Plot Device Director Seth Worley finally agreed to put together an awesome series of tutorials on visual effects for filmmakers. Part of the time he’ll focus on the work he did in Plot Device, and part of the time on entirely new stuff. But 800,000 views later and a barrage of emails, and we couldn’t ignore the requests to learn more about how Seth creates great VFX on a very limited budget. In addition, Seth is also creating a bunch of presets for Red Giant People, based on projects he’s currently working on.

We’re starting off the series with a walk through of creating one of my favorite effects from Plot Device: The Flip! If you wondered how Seth got Ben to flip through the air after being shot by the alien/gas mask guy, here’s your chance to learn how. Hint: it involves a trampoline, a green screen, and possibly some brotherly love/pain.

Here’s the Episode description:

In this Episode of Red Giant TV, Seth Worley walks you through the flip effect seen in Plot Device, where Ben is shot and spins through the air. You’ll learn about, keying, rotoscoping, compositing, color correction, visual effects and trampolines.

Watch it HERE.

 

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