By Aharon Rabinowitz
Published on Tuesday, January 3rd, 2012
Red Giant TV Episode #68: First Issue Credits – Comic Book Title Sequence
Red Giant TV Episode #68: First Issue Credits – Comic Book Title Sequence
It was inevitable that someone would create a Trapcode Particular Reel and put it to They Might Be Giant’s song Particle man (They are my favorite band, btw), but even without the soundtrack, this Particular Reel from Chris West is awesome.
We asked Chris what possessed him to make a reel highlighting just his Trapcode Particular work, and he said:
“I’ve wanted to put together a Particular reel for the past several months due to a high volume of producers asking for examples of projects I’ve worked on using Particular. I was finally pushed to cut the reel when a friend of mine put my Particular skills in question. I challenged to him to a Particle battle and served him the next day with my reel.
I’ve been using particular for several years now. The first few times I used it for some sparkles and fairy dust effects. I then started to realized how powerful and robust Particular was. From adding simple dust and atmosphere into a scene to wild vfx Particular has seemingly endless possibilities. Particular is an essential for any serious After Effects artist. “
That’s some serious love for Particular, and some seriously cool work to boot.
Think you can top that? Post links to your best Trapcode Particular work in the comments below, and we may feature it here in the blog!
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Alright folks -
Here’s another tutorial I’ve been wanting to do for a while. I see people struggling with Particular’s emitter position controls, so I figured I’d pass a long a few things that will make your life easier…
So, in this Episode, we’ll look at some very useful techniques for Trapcode Particular that will give you better control of emitter position in 2D and 3D. You’ll also learn how to capture the motion of your mouse (or stylus) to control emitter position.
You can watch it here.
Got a new tutorial for you, folks – Creating a Looping Particle System.
OK, some of you have probably been following my work for a while and know that I already did a looping particles tutorial at Creative Cow. But this is much more in depth and covers both creating looping particle systems and creating looping particle shapes using Trapcode Particular’s custom settings. You can find that tutorial here.
We’ll also use some of these techniques in a later tutorial… (more…)