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Posts Tagged ‘Particular’
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Christmas just came early! 25% Off Holidays for Particular!
By Aharon Rabinowitz
Published on Wednesday, November 10th, 2010

Holidays

We’ve already started seeing ads for pre-holiday shopping, which means that pretty soon, clients are going to be asking for that stuff from you too. To make it easier, we’ve just released a MAJOR update to Harry Frank’s Holidays for Particular, our Guru Preset Pack focused on that holly jolly video vibe – and we’re giving you 25% OFF, to boot.

There are now 175 templates and presets in the pack – it has literally doubled in size!

  • Learn more about the Holidays Guru Preset Pack
  • Watch our Preset example videos
  • Buy now at 25% discount
  • Try out the Particular plug-in

5 Day Sale: This 25% OFF sale runs through Monday, November 15, 2010 at 11:59 PM PST (California). To find out when the sale ends in your time zone, visit the World Clock site.

How To Buy: Go to our store. Enter Coupon Code Holiday25 during checkout to redeem your discount on the page titled Review and Submit Your Order. (Note: The coupon code field appears after you have entered your credit card information and hit Continue.)

Get it Free: Do you already own Holidays for Particular? Then you get this new release for free! Go here to download version 1.1 of the Guru Preset Pack. This 1.1 update requires the same serial number as your version 1.0 purchase.

 

Trapcode Particular Goes to DefCon One
By Aharon Rabinowitz
Published on Tuesday, November 9th, 2010

Oh snap! Trapcode Particular has just been released for The Foundry’s NUKE. Kaboom!

Trapcode Particular Supports Nuke on all platforms: Mac, Windows, Linux, 32-bit and 64-bit systems

Check out  the features in Trapcode Particular for Nuke HERE.

Get Trapcode Particular for Nuke, right HERE.

 

PROJECT BREAKDOWN: The Brand New Conference
By Aharon Rabinowitz
Published on

Justin Katz posted that he had done this animation for the Brand New Conference using just AE and Trapcode Particular 2.

Brand New Conference from justin katz on Vimeo.

This was produced for the Brand New Conference in NYC on 11/5/2010 | Music added for vimeo: “Afternoon Sister” by Air | Thanks to Armin Vit for letting me do this.

Here at Red Giant, we were both intrigued and impressed, so we asked Justin to share how he made it happen. Here’s his very detailed breakdown of his impressive work:

The Brand New Conference animations were done entirely with AE CS5 and Trapcode Particular 2. Minor prep work to split apart the logotype was done in Illustrator CS5.

It’s a very simple animation, but took several hours of just fiddling with controls in particular and experimenting to get something similar to what was in my minds eye. I also spent a long time with color correction techniques with standard AE effects.

I had a clear vision of what I wanted to do as I approached the project. The client was clear that they did not want a narrative, but just “something cool” to play during the dead time between speakers and over the breaks. I always try and give my work some type of meaning so I interpreted “Brand New” as the organic life cycle of a brand. It is born and grows, but soon reaches a point of equilibrium where it stays – until the brand is refreshed (which is what the Brand New website focuses on) and thus new life is brought it and it can reach new heights, costumers, and potential.

I chose to do an grass-like abstraction for the following reasons:

1) It fit into my original vision
2) I knew I could execute my idea in a relatively short time with particular
3) I literally had 1 day to do it.

Process:

For the main particles (the Letters) I chose to use the “textured polygon” option as I did not want them to auto-orient themselves to the camera, but act as planes in 3D space.
Here are my emitter settings:

1

My custom particle layer is just all the letters already colored and set to “random still frame”
I had to rotate the emitter in order for the directional option to make them travel straight up. The velocity distribution and randomness are what keep everything organic looking. These can be increased to create a more chaotic result.

These were my particle settings:

2

They were rotated in order to be perpendicular to the aux particles and given some randomness. The size and opacity over life just have a very slight ramp to them so they don’t just pop into existence.

I debated and experimented with the shading and shadowlet options, but in the end decided I like it better without them.

These were my Aux particle settings:

3

Had to pump them up to almost 400 to get that close to them and have them look solid.

Most importantly was the Physics settings:

4

I gave the aux particles the curves and randomness they needed to not just be straight sticks with “Spin Amplitude” and the Turbulence Field “Affect Position” options

What’s really cool is that after you stop the simulations movement by reducing the “physics time factor” they will still react to the “evolution offset” options. This allowed me to stop their growth, but still have them sway and have some movement to them. They start growing again by increasing the physics time factor back to 1.

Here are the only keyframes:

5

There is a second evolution keyframe – but it’s way down at the end of the timeline.

That’s pretty much it :)

I used the exact same animation and just duplicated the comp a few time and got some nice camera angles. I pre-rendered them all and then put them all into a main comp for editing.

Color correction used:

  • curves, noise, unsharp mark
  • color emboss (adds a cool lil drop shadow to everything)
  • glow
  • vignette curve

A grayscale texture was used at 50% in multiply mode over the entire sequence too.

I originally planned on having the camera fly through the grass, but in the end decided I liked how it looked with just a series of locked off shots. I plan on elaborating on this soon and making a tight edit to music (the screening involved no music – the current music was just added for Vimeo). I would also like the grass to sway more while the title is up.

cheers!

-Justin!

Thanks for sharing this, Justin. We always love seeing our software used not only as a tool for animation but for motion design as well – especially for the design of beautiful evocative work like this.

Check out Justin’s website HERE, to see his portfolio in creative direction, motion design, and animation.

 

4 Awesome New Trapcode Presets FREE!
By Aharon Rabinowitz
Published on Wednesday, August 18th, 2010

Mattias Peresini (AKA Mattrunks) has posted 4 really cool FREE Trapcode Presets up on Red Giant People – Our community site for sharing presets and templates. Thanks for Sharing Mattias!

Get the Orgasphere Preset HERE.

Get the Nebula Preset HERE.

Get the Falling Text Preset HERE.

Get the Dynamic Pulsation Preset HERE.

 

New Episode of Red Giant TV
By Aharon Rabinowitz
Published on Tuesday, May 19th, 2009

Episode 19: Creating a Transporter Effect
Hosted by Eran Stern

rgtv_ep_19_th

In this episode, Chief Engineer Eran Stern works furiously to get his Starship’s transporters back on-line to rescue a fellow crew member trapped on a hostile planet. But time is running out. Will Eran be able to build the transporter in After Effects before it’s too late?

You can watch the episode here.

And, as usual, you can get a discount on Trapcode Particular, Knoll Light Factory, Key Correct Pro, and Magic Bullet Looks, but going here.

In honor of Star Trek (of which I am a huge fan), I’m also offering a discount on my own product, Crowd Control: Pre-Keyed Alpha Stock Footage. Use the code “startrek” for the next seven days, and get 50% off the cost of Crowd Control credits.

 

Episode 15 – Better Compositing with Particles
By Aharon Rabinowitz
Published on Tuesday, March 31st, 2009

I’m baaaaack….

In this episode of Red Giant TV, I’ll show you a technique for placing layers inside the middle of a particle system – crucial to truly integrating your CGI effects with your live action footage or motion graphics.

rg_ep15_th_abao

Click the above image to see an example video.

You can watch watch the episode here.

And, of course, just for watching, you can get a discount on particular here.

By the way, Actor footage Courtesy of Crowd Control from All Bets Are Off Productions, Inc.

 

New Episode: Getting Better Control of Emitter Position in Trapcode Particular
By Aharon Rabinowitz
Published on Tuesday, January 27th, 2009

Alright folks -

Here’s another tutorial I’ve been wanting to do for a while. I see people struggling with Particular’s emitter position controls, so I figured I’d pass a long a few things that will make your life easier…

WARNING: Objects in tutorial image are a lot more interesting than they appear!

So, in this Episode, we’ll look at some very useful techniques for Trapcode Particular that will give you better control of emitter position in 2D and 3D. You’ll also learn how to capture the motion of your mouse (or stylus) to control emitter position.

You can watch it here.

 

New Tutorial: Creating a Looping Particle System
By Aharon Rabinowitz
Published on Tuesday, December 23rd, 2008

Got a new tutorial for you, folks – Creating a Looping Particle System.

OK, some of you have probably been following my work for a while and know that I already did a looping particles tutorial at Creative Cow. But this is much more in depth and covers both creating looping particle systems and creating looping particle shapes using Trapcode Particular’s custom settings. You can find that tutorial here.

We’ll also use some of these techniques in a later tutorial… (more…)

 

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