Red Giant TV

Episode 25: Creating a Crowd Scene with Particular 2
By Harry Frank
July 21st, 2009
Red Giant Software: Episode 25: Creating a Crowd Scene with Particular 2
In this rockin' episode of Red Giant TV, Motion Designer Harry Frank shows you how to create a realistic crowd scene using Trapcode Particular 2. He'll also create a similar scene using Trapcode Form.

View Tutorial  |  Project Files  |  Example Video

Product(s) Used: Trapcode Form, Trapcode Particular, Ultimate Particle Upgrade Bundle
Comments
  1. wick Says:

     

    nice tutorial..btw how to create glowing people like the sceenshoot above...?
    thanks..

     

  2. Peder Norrby Says:

     

    illd: regarding your particle-popping problem, we have addressed several popping issues in p2, if your problems persists in p2, please send us an aep so we can get a chance to fix it.
    Peder Norrby / Trapcode

     

  3. Iman Says:

     

    I love RTV so much thanks Aharon Rabinowitz. you always find the best best tutorials.

     

  4. Peter Mervis Says:

     

    Great tutorial, Harry! Thanks.

     

  5. Peter Mervis Says:

     

    Great tutorial, Harry! Thanks.

     

  6. personman Says:

     

    You should set your preview resolution lower so it renders faster. Adding some Lux would be cool.

     

  7. GORAN FX Says:

     

    thanks for tutorials . nice

     

  8. GORAN FX Says:

     

    thanks for tutorials . nice

     

  9. illd Says:

     

    Not a bad tutorial, especially the rebuild with Form was really cool. CrowdControll Library seems really to be a great deal, I remember a year ago I tried to do a similar crowdcomposition, the footage would have cost about 400$ - and it wasn´t prekeyed! But to come back to the tutorial, I was a little bit dissapointed that Harry didn´t mention something more about the differences of Particular 1.5 and 2.0. I mean, is it really faster and is there still this strange behaviour that in large setups particles start to pop up suddenly? I never found a solution to this problem in Particular 1.5 and I hoped it would be solved with 2.0 but it wasn´t mentioned in the new features paper...

     

Post a Comment